
Q: Any chance that secondary characters can end up being playable or no comments? Like Flame Princess or Techmo from Regular Show side characters like that?Ī: Yes, although I can’t say more on how just yet.

Q: Do you know if the stamina/energy system will be explained more in def in the tutorial? Or if the team will make any adjustments to how you can build/gain more meter? Games is publishing MultiVersus.Ī: MultiVersus is scheduled for worldwide release in 2022. 1 matches and 4-player free-for-all, along with upcoming content-filled seasons.Ī: Player First Games is developing MultiVersus.Ī: Warner Bros. With an ever-expanding cast of iconic characters and legendary universes, MultiVersus will feature multiple online modes, including a team-based 2 vs. No promises but there’s a good chance you’ll keep all those contacts.Ī: MultiVersus is an all-new free-to-play, platform fighter videogame. Q: Will we be able to save our friends list from the playtest?Ī: The friends list is something we’ve been able to preserve through the back-end changed from playtest to playtest so far. We’re still building out a few systems on the back end and whenever we make changes there we need to wipe data since it’s not compatible anymore. Q: Will the next playtest be for US and Canada?Ī: No. Q: Does MultiVersus have Tap-Jump option? Some perks change the behavior of characters’ moves. Example if you’re looking to play a fast rushdown character you might pick perks that increase your movement speed, recharge your dodge faster and give you improved air control. They augment or alter something about your character to match whatever playstyle or strategy you’re going for. Q: Will MultiVersus have Achievements like Trophies on PSN?Ī: No. (Said on Dec, 13, 21)Ī: When the game goes into early access, no announced date yet. Q: When are we going to get more updates?Ī: We’re preparing something right now, you’ll likely see it in the next week or two. These are answered by the Game Director Tony Huynh and Director of Product Veigar Bouius. “But we’re working right now with our team in Japan who are working really hard to make sure this holiday people can buy the game, pick it up, take it home and have a fun experience with it.I’ve compiled a list of Frequently Asked Questions and Answers by developers on Twitter, Discord and the MultiVersus website. “So if our development team all gets coronavirus, or they’re all hospitalised, or there’s something that actually prohibits us from being able to deliver the game on time, we will need more time. “So we realise a lot of people are watching the videos online and making assumptions, but we do feel confident based on the playtest results from the target demographic that are coming in and playing the game start to finish, they really like the game and we’re confident that we’re making a game that will be satisfying. “A lot of people are saying they had a lot of fun, they really enjoyed the game. “We really feel confident in the playtest results that we’re getting,” Iizuka told us in June. In an interview with VGC in June, Sonic Team studio head Takashi Iizuka first stated that there were no plans to delay Sonic Frontiers following its gameplay reveal. “The same effect is expected in the film this time, which has become a bigger hit than the previous one, and while aiming to expand the reach of Sonic IP, we also want to aim for the upside for the new title.” Press went hands-on with Sonic Frontiers earlier this year and feedback varied wildly

“In the previous film, repeat sales of Sonic titles grew and Sonic’s licensing business was also positively affected after the film was released. “We have high expectations for Sonic Frontiers, the mainstay title that is scheduled to be launched this winter,” their statement reads. The execs also noted that they expect the success of the Sonic the Hedgehog 2 film to have a direct impact on Sonic Frontiers sales. “Sonic IP is a mainstay title we will sell over the long term in the future, and we will continue to strengthen it in the next fiscal year onwards as well.” “Within the communication with users, we intend to reflect the parts that can be reflected within the development timeline and to build empathy with users.
